The Effect of X-Box Kinect Dance Game in University Students with Social Phobia, Anxiety and Depression Symptoms
Keywords:Social phobia, anxiety, depression, virtual reality, dance
In the studies, it was seen that the age of onset of social phobia coincided with adolescence and continued with university education corresponding to the last stage of adolescence. Depression and anxiety were also seen as comorbidities in these university students. The difficulties experienced by university students during this period are important for their psychological,
sociological and individual development and also affect their academic achievement. The aim of this study was to investigate the effect of kinect play on university students with anxiety, depression and social phobia symptoms. 109 students in Biruni University aged between 18-24 were included in the preliminary assessment. Beck Depression Inventory, Beck Anxiety Inventory, Liebowitz Social Anxiety Inventory, WHOQOL-BREF-TR for quality of life and sociodemographic form were included in the evaluation. Twelve subjects with symptoms were included in the study. In Biruni University Virtual Reality Laboratory, groups of 4 were treated with Kinect dance games for 4 weeks, 2 times a week and 30 minutes in each session. According to the results of statistical analysis at the end of 4 weeks; There was a statistically significant relationship between Beck Anxiety, Beck Depression and Liebowitz Social Anxiety Scale scores before and after intervention (p <0.05). There was a negative correlation between smoking and physical health parameter of quality of life scale (p <0.05). As a result of our study, it was found that X-box Kinect dance game reduced symptoms and had positive effects in individuals with symptoms of social phobia, depression and anxiety.
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